This system is a complete shooting game combat system, with game rules modeled after or similar to mobile games such as “PUBG Mobile” and “Game for Peace”, also known as real-life CS games. The system includes various health items and combat damage items.

The system supports multiple levels of protection for helmets and bulletproof vests, with corresponding damage values and scoring rules for different levels.
The system supports RFID-based enemy and ally identification, health item recognition, teammate rescue identification, and health increase rules based on different items.
The system supports wireless communication for helmets, armor, and combat items.
The system supports a 3.5-inch TFT LCD display, showing real-time player health status, item status, and game progress.
The system supports various game modes, such as chaotic free-for-all elimination mode and team-based elimination mode.
The system includes high-precision GPS positioning and 4G wireless network, enabling the collection of player status information on the server side, player grouping control, game field planning (electronic fencing), game progress control, and player or game statistics.
4o mini